Bomberman-OverlordEngine-x64 / BombermanGame / Materials / Post / PostBlur.h
PostBlur.h
Raw
#pragma once
class PostBlur : public PostProcessingMaterial
{
public:
	PostBlur();
	~PostBlur() override = default;
	PostBlur(const PostBlur& other) = delete;
	PostBlur(PostBlur&& other) noexcept = delete;
	PostBlur& operator=(const PostBlur& other) = delete;
	PostBlur& operator=(PostBlur&& other) noexcept = delete;

protected:
	void Initialize(const GameContext& /*gameContext*/) override {}
};